CS2 Updates - CS2Monitor

CS2 Updates

Latest Patch Notes • Game Updates • Improvements

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Counter-Strike 2 Update

[ MISC ]
Fixed a case of observers experiencing incorrect post-processing effects when switching observer targets.Disabled TrueView while watching a live playcast to match on-server observing experience.Fixed a wiggle at the end of SG 556 deploy animation.Stability improvements.

Counter-Strike 2 Update

[ MISC ]
Fixed ability to plant C4 while standing on top of a teammate.Fixed a rendering bug on transparent charms attached to planted C4 or dropped weapons.Fixed a bug where Budapest 2025 Coin sometimes wasn't showing up in the scoreboard.Fixed a replay bug causing infinite shell casing effects.Updated the Budapest 2025 Imperial Esports sticker artwork.

Counter-Strike 2 Update

[ MAJOR ]
The StarLadder Budapest Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more.Purchase a Budapest 2025 Viewer Pass to receive an upgradable Budapest 2025 Coin. With an active pass, you can upgrade your coin and earn extra souvenir packages by playing the Pick'Em Challenge. Additionally, you will show up on the Active Pass Leaderboard where you can compare your Pick'Em Challenge performance to your friends.

[ STORE ]
Added new "Sticker Slab" item, a charm that seals any sticker and can be attached to weapons. The sealed sticker can be returned to your inventory at any time by cracking open and discarding the slab.Newly purchased Name Tag and StatTrak™ Swap Tool items can no longer be traded or listed on Community Market.

[ GAMEPLAY ]
Increased the maximum effective sv_maxvelocity to 16,384 units per second. The default value of 3500 is unchanged.Fixed a case where clients would mispredict jump button presses.Fixed a case where clients would mispredict jump apexes.

[ MAPS ]
Fixed skybox on Inferno that was blocking grenades.

[ MISC ]
Increased default bullet decal rendering distance.Glove models and animations in the UI/inventory now use Animgraph2, matching first-person in-game gloves.Enabled the pulsing light on the C4 view model.Updated the color scheme of Counter-Strike items in Steam Community Market and Web Inventory to match item quality colors.Performance improvements.

Counter-Strike 2 Update

[ GAMEPLAY ]
Fixed a case where air acceleration was clamped incorrectly while surfing.Fixed a case where slowly surfing up a ramp was handled incorrectly due to misidentification as a jump apex.Fix a bug causing "Delay Sniper Rifle Un-Scope after Shot" to be inconsistent.

[ DEMO ]
Added TrueView demo playback, which reconstructs the observed player's original experience more accurately by re-running client-side prediction.TrueView playback will show the effects of Damage Prediction, if it was enabled by the observed player at the time.TrueView does not reconstruct the precise timings of rendered frames, so some differences between the original player's experience and TrueView playback will remain, especially in very slow motion playback.  The player's frame at the time when the mouse was clicked, which is used for hit registration, is shown accurately to the nearest demo playback frame. However, reaction effects such as recoil, muzzle flash, blood splatter, and ragdoll are delayed while playing the game by one or two frames due to the way CPU and GPU work is pipelined, and will not appear at the same time during demo playback.TrueView demo playback might not work properly on old demos and is disabled by default if the playback client version does not match the client version when the demo was recorded. You can set cl_demo_predict 2 to override this.Fixed a bug causing third person models to not animate smoothly.Fixed a bug causing time to lurch forward by one tick when unpausing a demo.

[ MISC ]
Animation fixes for G3SG1 bolt.Fixed developer console scrollbar to accept mouse clicks.

Counter-Strike 2 Update

[ MISC ]
Improved player movement prediction when colliding with other moving players.Added scope in/out sound prediction to play immediately for local player.Retake loadout cards will now randomly offer M4A1-S or M4A4 if player has both equipped in their CT loadout.Added Body Armor to 4v3, 4 Bad Guys Left, and Blind Fire cards.Added Dual Berettas to T Blind Fire card.Replaced Flashbang with HE Grenade on CT Enemy Loadout CardFixed idle animations on CZ75-Auto, SSG 08, AUG, Galil AR.Performance improvements.Stability improvements.Improvements to animation fidelity during demo playback.