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Counter-Strike 2 Update

The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4ATo report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".[ ANIMGRAPH 2 ]The CS2 animation system has been updated to Animgraph 2, which reduces CPU and networking costs associated with animation.All third-person animations have been re-authored, and in several cases adjusted in response to player feedback.Smoothed in-air crouching transitions in first and third-person.In support of Animgraph 2, the logic adjusting player height on sloped surfaces has been refactored.Player height on ramps is now consistent and no longer depends on approach direction.As a result of this change, grenade lineups on sloped surfaces may have changed.

[ ENGINE ]
Updated engine code to the latest version of Source 2.[ CS SCRIPT ]Added function GetRoundRemainingTime.

[ GAMEPLAY ]
 Player occlusion now uses a GPU query to prevent players clipping through thin walls when none of their bounding volume is visible.[ SOUND ]Mix adjustments to help accentuate jump landing sounds during combat.New c4 equip sound.Minor adjustments to ambient sound levels.Fixed missing ambient sounds on team selection and end of match screens.Fixed missing sounds in the main menu UIMix tweaks while taking damageFixed bug where DeathCam music cue was causing volume ducking for too long. Vertical occlusion is now more gradual at the edges of transition points in Nuke and Vertigo.Various map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo.[ KNOWN ISSUES ]In some rare cases, when you turn your head there will be a slight unintended camera shift.The Karambit crouch animation has a strange wrist rotation.Certain combinations of graphics settings result in many things rendering as solid black.Some materials are missing their normal tint.The Default T shirt is missing its pattern.Overpass has broken shadows at Fountain, Playground and Long.Rapid hand switching just shows up as a blinking weapon.The third-person Shadow Daggers deploy animation is misbehaving.Third-person idle animations stop during first-person weapon inspects.

Counter-Strike 2 Update

[ GAMEPLAY ]
Reloading has been refactored to encourage more careful consideration of the use of ammo. When you reload a magazine-fed weapon, all remaining ammo in the magazine is discarded and a new, full magazine is taken from the reserves.Reserve ammunition is now represented either as number of magazines, shells, or bullets, depending on the weapon.The fill-level of the current weapon is now displayed below the ammo count.Tuned reserve magazine counts per-weapon.[ MAP GUIDES ]Limited map guides are now available in Competitive and Retakes (first 5 rounds of the half, 30 node max).sv_allow_annotations_access_level supports 3 values: 0 – disabled. 1 – limited view. 2 – full and editable.sv_annotation_limits_max_rounds_per_half (default 5) determines how many rounds into the half guides are allowed. -1 for unlimited.Minimal starter map guides have been added for all Active Duty maps.[ WORKSHOP MAPS ]Friends playing a Practice or Workshop map can be joined through the friends menu if they have Open Party set.

Counter-Strike 2 Update

[ X-Ray Scanner ]Players in Germany and Netherlands will have an X-Ray Scanner tab in their Inventory. For those players, containers can only be opened via X-ray Scanner. The X-Ray Scanner will come preloaded with a one-time exclusive non-tradable "Genuine P250 | X-ray", which must be claimed before using the X-Ray Scanner to reveal items in other containers.Keyless Containers, like Souvenir Packages, can be opened without the X-Ray Scanner.

Counter-Strike 2 Update

[ DEAD HAND COLLECTION ]The Dead Hand Collection is now available, featuring 17 finishes from community contributors, and including 22 all-new gloves as rare special items.Access items in the Dead Hand Collection via the Dead Hand Terminal, available as a weekly drop.

[ MAPS ]
Dust IIFixed a pixel gap in a door Outside Long. AlpineUpdated to the latest version from the Community Workshop (Update Notes)

Counter-Strike 2 Update

[ MISC ]
Starting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is listed). While listed, items cannot be consumed or modified. You can cancel your listings at any time.Added ability to set your max offer limit for items in the Terminal, and the Arms Dealer will only show offers up to that limit.Fixed a slight tilt in the chicken running animation.

[ MAPS ]
InfernoBalcony at Bombsite A has been extended.Graveyard at Bombsite A has been closed to the public. Clipping adjusted at small window next to Second Mid Balcony.WardenUpdated to the latest version from the Community Workshop (Update Notes)SanctumUpdated to the latest version from the Community Workshop (Update Notes)[ MAP SCRIPTING ]Added hitEntity to OnBulletImpact event dataAdded Entity.GetAbsAngularVelocity()Added Entity.GetLocalAngularVelocity()Added angularVelocity to Entity.Teleport()Added CSWeaponBase.GetClipAmmo()Added CSWeaponBase.SetClipAmmo()Added CSWeaponBase.GetReserveAmmo()Added CSWeaponBase.SetReserveAmmo()Added CSWeaponData.GetMaxClipAmmo()Added CSWeaponData.GetMaxReserveAmmo()Fixed missing CSPlayerPawn.IsDucking()Fixed missing CSPlayerPawn.IsDucked()Fixed a bug where JUMP wouldn't trigger for WasInputJustPressed() and WasInputJustReleased() if the press didn't cross a tick boundary.Fixed a bug where Entity methods GetEyePosition(), GetEyeAngles(), GetHealth(), GetMaxHealth(), and SetMaxHealth() would only work on CSPlayerPawns.