CS2 Updates - CS2Monitor

CS2 Updates

Latest Patch Notes • Game Updates • Improvements

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Counter-Strike 2 Update

[ SPECTATING ]
Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.Fixed a case of stuck x-ray silhouettes when switching spectator targets.Fixed spectator damage overlay effect.

[ MISC ]
Added weapon_accuracy_stack_boost_limit (default value "2") to apply ladder inaccuracy to players boosted by a stack of this many or more players.Adjustments to AWP draw to idle animation transition.Improved consistency of grenade jump throws and the accuracy of the jump throw preview camera.

[ MAPS ]
CacheAdjusted model for window covers to show collision / decals when shot.Adjustments to player clipping and grenade clipping around windows, window covers, and vent entrance.[ MAP SCRIPTING ]Added Instance.RegisterCheatCommandAdded Instance.GetAllPlayerControllersAdded Instance.OnBeginRoundRestartAdded Instance.SetRoundRemainingTimeAdded CSPlayerController.AddMoneySpendableNowAdded CSPlayerController.GetMoneySpendableNowAdded CSPlayerController.AddMoneyEarnedForNextRoundAdded CSPlayerController.GetMoneyEarnedForNextRoundAdded CSPlayerPawn.HasHelmetAdded CSPlayerPawn.SetHasHelmetAdded CSPlayerPawn.IsScopedAdded CSWeaponBase.IsSilencerOnChanged the activator for OnPlayerUse to always be the playerChanged the caller for OnPlayerUse to always be the used entityFixed the value of CSInputs.LOOK_AT_WEAPONFixed a potential crash in exception handling

Counter-Strike 2 Update

[ MAPS ]
CacheFixed various holes in mapFixed surfacetypes for various materials.Added grating to some windows to make them block bullets.Tweaks to player and grenade clipping.

[ MISC ]
Fixed a case where it was possible to cancel a grenade throw after the throw was started near the end of the pin pull animation.Miscellaneous stability improvements.

[ TOOLS ]
Fixed bug that prevented the asset in use from being selected when model browser was opened.Fixed bug with layered materials with same surface property on all layers. [ MUSIC KITS ]Added roundmvpanthem_02 for all NIGHTMODE II music kits which plays at 1:5 ratio.

Counter-Strike 2 Update

[ MAPS ]
CacheFixed various holes in map.Simplified grenade clipping in various areas.Fixed sounds and surfacetypes for various materials.Orange wire spool at Sandbags has been exchanged for white wire.[ MUSIC KITS ]NIGHTMODE II Music Kits are now available for purchase in standard and StatTrak versions through the STORE tab.

[ WORKSHOP ]
Fixed progressive refinement rendering Source Film Maker.

[ MISC ]
User Viewmodel FOV now correctly networks to remote clients.Adjusted player model occlusion bounds.Fixed ragdolls missing death velocity when shot in specific body locations.Minor adjustments to ground smoothing transitions when leaving the ground and when landing.Fixed a case where post-processing transitions weren't smooth (e.g. at the end of freeze time).Fixed a case where map guides for Ancient wouldn't load in the nighttime versionAdjusted score values for various weapons in Deathmatch.Adjusted XP limits in Deathmatch and Arms Race.

Counter-Strike 2 Update

[ MAPS ]
CacheMap-wide clipping fixes and geometry polish.Fixed some spots where bomb would be unreachable when dropped.Fixed dynamic shadows breaking in some spots.Fixed some surface sound types.[ ANIMGRAPH 2 ]Fixed hand popping when counter-strafing with a grenade equipped.

[ MISC ]
Limit aim punch to 90 degrees.Added secondary intersection trace for partially-occluded thirdperson weapons.Adjusted ground smoothing at locations where sloped ground surfaces join with step-height transitions.Fixed issue that caused defuse-cables from completely occluded players to also be occluded.Fixed 'FATAL ERROR: Failed to on-demand compile shader' affecting some older GPUs.

Counter-Strike 2 Update

[ MAPS ]
CacheBomb explosion radius increased.Lighting Adjustments around Vent.Disabled player collision on sign and removed lamp by squeaky.Reworked e-box on A-site for better visibility.Lowered Checkers entrance frame height at B Main.Removed AC unit above Sandbags and moved pipes.Fixed lack of footstep sounds on top of crates at A-site.Fixed hole in world on door in Sun Room.Fixed wall bangs on A Main wall.Fixed some z-fighting around Garage.Adjusted grenade clipping throughout map.Adjusted player clipping throughout map.Dust IIBlocked visibility through corner of Mid Box (Xbox).

[ SOUND ]
Speculative fix for a case where all audio drops out.

[ MISC ]
Fixed cases where crouch-jumping in confined spaces could cause the player camera to intersect the ceiling.Adjusted particle effect sprite opacity for fully occluded flashbangs.Improved smoke lighting consistency.Minor adjustments to dropped pistol magazine velocity.Ambient Occlusion adjustment settings in Environment Blend shader restored.Fixed a case where money was subtracted from the wrong player during bot takeover.