CS2 Updates - CS2Monitor

CS2 Updates

Latest Patch Notes • Game Updates • Improvements

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Counter-Strike 2 Update

[ MAP SCRIPTING ]Added Instance.SetSaveDataAdded Instance.GetSaveDataWorkshop maps can write up to 1MB of save data.Workshop saves leverage Steam Cloud and persist across installs.Save data size limit can be configured with sv_workshop_map_save_data_max_filesize_mb.Added Instance.OnModifyPlayerDamageCalled after all damage properties have been calculated, just before armor and health are modifiedReplaces Instance.OnBeforePlayerDamageIncludes hitgroup in event dataAdded hitgroup to OnPlayerDamage event dataAdded CSDamageFlags.IGNORE_ARMORAdded CSPlayerPawn.IsInputPressedAdded CSPlayerPawn.WasInputJustPressedAdded CSPlayerPawn.WasInputJustReleasedAdded enum CSInputsFixed bug where CSDamageTypes was exported under the name CSDamageType

[ MISC ]
Map guides for de_ancient can now be used on de_ancient_night and vice versa.

Counter-Strike 2 Update

[ MISC ]
Mitigated a performance issue that primarily affected Windows 10 users with recent Intel CPUs.Fixed a case where the Delete Item inventory option wasn't working.Fixed a case of visual corruption using iron sights on AMD GPUs.Expanding list of console variables addons are allowed to change.

[ MAPS ]
OverpassFixed the Party balloons.

Counter-Strike 2 Update

[ MISC ]
Localization code and text changes.

Counter-Strike 2 Update

[ MISC ]
Fixed a case where switching firstperson spectator targets would cause viewmodel animations to reset.Fixed a case where physics calculations far from the origin were causing performance issues.

[ MAPS ]
AnubisAdjusted player clipping around new drop.Adjusted grenade clipping around connector (e-box :P) hole and old drop.PoseidonUpdated to the latest version from the Community Workshop (Update Notes)

Counter-Strike 2 Update

[ GAMEPLAY ]
Damage from HE grenades that explode mid-air near the ground will no longer be calculated as if they exploded on the ground.

[ SOUND ]
Various knife sound adjustments.

[ MISC ]
Performance optimizations for exploding chickens.Fixed a map scripting bug where Entity.SetOwner wasn't accepting undefined.Added a method for community maps to save modified user settings. Running 'host_writeconfig_with_prompt' will prompt the user for permission to save. If accepted, some of the modified settings (radar, viewmodel, safezones, etc) will be kept after the map exits. Community maps are now restricted to a smaller list of allowed console commands. Use -disable_workshop_command_filtering to disable this filtering.

[ MAPS ]
StrongholdUpdated to the latest version from the Community Workshop (Update Notes)