CS2 Updates - CS2Monitor

CS2 Updates

Latest Patch Notes • Game Updates • Improvements

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Counter-Strike 2 Update

[ MAPS ]
CacheBomb explosion radius increased.Lighting Adjustments around Vent.Disabled player collision on sign and removed lamp by squeaky.Reworked e-box on A-site for better visibility.Lowered Checkers entrance frame height at B Main.Removed AC unit above Sandbags and moved pipes.Fixed lack of footstep sounds on top of crates at A-site.Fixed hole in world on door in Sun Room.Fixed wall bangs on A Main wall.Fixed some z-fighting around Garage.Adjusted grenade clipping throughout map.Adjusted player clipping throughout map.Dust IIBlocked visibility through corner of Mid Box (Xbox).

[ SOUND ]
Speculative fix for a case where all audio drops out.

[ MISC ]
Fixed cases where crouch-jumping in confined spaces could cause the player camera to intersect the ceiling.Adjusted particle effect sprite opacity for fully occluded flashbangs.Improved smoke lighting consistency.Minor adjustments to dropped pistol magazine velocity.Ambient Occlusion adjustment settings in Environment Blend shader restored.Fixed a case where money was subtracted from the wrong player during bot takeover.

Counter-Strike 2 Update

[ MAPS ]
CacheAdded Cache to Competitive, Casual, Deathmatch, and Retakes modes.Dust IIUncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time.OfficeEnabled collision on tarp on boxes used around CT spawn.StrongholdUpdated to the latest version from the Community Workshop (Update Notes)PoseidonUpdated to the latest version from the Community Workshop (Update Notes)[ ANIMGRAPH 2 ]Minor adjustments to viewmodel animations.Talon and Karambit knives are now held correctly while defusing.

[ SOUND ]
Minor mix changes and adjustments.Fixed issue where C4 equip sound was not getting interrupted by other equip sounds.Removed first-person death sound effect that played in the case of music kit death cue being inaudible.

[ MISC ]
Shader fix for AO while using alpha test causing overly dark and chunky silhouettes, as seen on railings in Mirage.Fixed a case where it was possible to hold no weapon by requesting a hand switch after throwing a grenade.

Counter-Strike 2 Update

[ ANIMGRAPH 2 ]Fixed XM1014 shells flickering when starting a reload.Fixed bugs with dual berettas in first person and in spectator mode.Fixed inspect/cancel causing multiple worldmodel deploys.Fixed a bug where players can get stuck in a planted-turn state.Made foot IK transitions smoother.Adjusted the firstperson in-air crouch transition time to match the thirdperson animation better.Fixed a case where high frequency stutter steps would cause large pose changes.Fixed a case where legs would snap when quickly stopping and then continuing in same direction.Adjusted thirdperson bomb plant animation to more closely match firstperson animation.Minor adjustments to viewmodel animations.

[ MISC ]
Fixed random crash on startup when a non-default Audio Device was specified in settings or when sound_device_override was specified in a config file or on the command line.Adjusted official map guides to match new surface smoothing.Dropped weapons with silencers now correctly reflect the silenced state.

Counter-Strike 2 Update

[ GAMEPLAY ]
Adjusted ground smoothing at locations where the player can stand on very thin ledges.[ ANIMGRAPH 2 ]Minor adjustments to viewmodel animations.

[ MISC ]
Corrected some improper character texture assignments.Trade offers containing Counter-Strike 2 items are now limited to 1,000 items.

Counter-Strike 2 Update

[ GAMEPLAY ]
Adjusted camera motion due to recoil to match CS:GO more closely. Bullet trajectories should continue to match CS2.Players will now experience the full camera motion due to external sources of aim punch (e.g. getting shot) regardless of network latency. The effects of aim punch on bullet trajectories are still applied immediately on the server.[ ANIMGRAPH 2 ]Minor adjustments to viewmodel animations.Fixed several cases where crouch transitions in the air were instantaneous.Fixed a bug where MVP panel characters weren't resetting correctly.