CS2 Updates - CS2Monitor

CS2 Updates

Latest Patch Notes • Game Updates • Improvements

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Counter-Strike 2 Update

[ GAMEPLAY ]
Molotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses.

[ SOUND ]
Fixed a performance issue when running CS2 without a sound device.Various knife sound adjustments.

[ MISC ]
Fixed broken cl_ent_bbox visualization for some classes of rigid dynamic entities.Various stability improvements.

[ MAPS ]
NukeAdjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum.WardenUpdated to the latest version from the Community Workshop (Update Notes)SanctumUpdated to the latest version from the Community Workshop (Update Notes)

Counter-Strike 2 Update

[ GAMEPLAY ]
Landing vertical velocity now affects landing speed penalties similar to sv_legacy_jump stamina.

[ MISC ]
Fixed an issue that led to a small number of users to erroneously receive a VAC ban. Those bans have been reversed.Fixed a case where HUD safezone settings were not being applied.Various server stability improvements.

[ MAPS ]
AnubisFixed a case where physics objects would interact with multiple overlapping convex water volumes.Various player clipping adjustments.Radar minimap updated to match recent changes.

Counter-Strike 2 Update

[ PREMIER ]
Premier Season Four has begunAdded Anubis to the Active Duty Map PoolRemoved Train from the Active Duty Map Pool

[ COMPETITIVE ]
Adjusted underlying per-map competitive matchmaking rank values. Existing per-map competitive Skill Groups have been expired, and will be displayed again once the player obtains the required number of wins

[ GAMEPLAY ]
Minor adjustments to the MP7 and MP5-SD:Slightly increased damageSlightly reduced damage fall-offReduced price by $100.Reduced price of the PP-Bizon by $100.Jump changes:Landing time is now calculated with subtick precisionJumping and landing no longer affect stamina. The landing speed penalty is now a simple function of landing timeAny jump press within sv_bhop_time_window centered on the landing time that hasn't been penalized by sv_jump_spam_penalty_time will be treated as a successful bunnyhopLegacy jump behavior can be restored on private servers with sv_legacy_jumpMap Guides can now be loaded in online games of casual and retakes (via the ESC menu)

[ SOUND ]
 Reduced audio output latencyHigher fidelity knife draw and inspect soundsWeapon, knife and utility draw sounds no longer overlap when switching quickly between themKnife impact sounds are now unique based on primary fire or alt fire swings as well as front and rear attacks. This reflects the different damage amounts dealt with each attack Ambient sounds no longer restart from the beginning when transitioning between zones[ WEEKLY CARE PACKAGE ]Added two all-new weapon collections to the Weekly Care Package drop list: Harlequin, AchromaRemoved four weapon collections from the Weekly Care Package drop list: Safehouse, Dust 2, 2018 Nuke Collection, and the 2018 Inferno Collection

[ ARMORY ]
Added a new Limited Edition Item: the AK47 | Aphrodite

[ MISC ]
Increased material fidelity on some of the base guns:Ak47AugAWPBerettasDeagleGalilMac-10MP7P250Tec9USP-SBizonCz75aFamasMP9Changed voice status behavior to always show a mic for local player if mic is open Fixed a bug related to Deathcam intersectionFixed some cases where the player would collide with internal edges while sliding along a ramp in surf modeImproved the resolution of the PVS for some static level geometryFixed some small interpenetrations in Butterfly Knife animationsFixed a case where blood decals weren't appearing[ MAP SCRIPTING ]Fixed a bug where activator was sometimes incorrect for func_door outputs OnOpen, OnFullyOpen, OnClose, and OnFullyClosedAdded BaseModelEntity.GetModelNameAdded BaseModelEntity.GetModelScaleAdded BaseModelEntity.GetColorAdded BaseModelEntity.IsGlowing

[ ENGINE ]
Updated engine code to the latest version of Source 2.

[ MAPS ]
Removed community maps: Golden, Palacio, Agency, and Rooftop from all game modesAdded community maps Warden, Stronghold, and Alpine to Competitive, Casual, and Deathmatch modesAdded community maps Sanctum and Poseidon to Wingman modeAnubisBridge drop moved near Mid DoorsMid doors orientation reversedHole added between E-box and Back of BBombsite A crates moved up steps on to WalkwayScaffolding added to pillar on Bombsite A

Counter-Strike 2 Update

[ MAJOR ]
Champions Autographs Capsule is now available for purchase, congratulations to Team Vitality!Highlight Souvenir Packages can now be acquired for the Playoff matches.

Counter-Strike 2 Update

[ RENDERING ]
Improved shadow fidelity on view models.Added local client icon cache for inventory items.Fixed a case that caused a small number of users to receive an erroneous VAC ban. The bans will be removed.